Plurality Spring

by Paul Turowski, Simon Hutchinson
May 13, 2017, 2:09 pm

Plurality Spring (2017), for indeterminate instrumentation, is a standalone digital game and a framework for musical improvisation by Simon Hutchinson and Paul Turowski.

Players perform music to control robotic avatars exploring an unknown orb in deep space. The live acoustic player/performers control the movement of the robots via pitch and amplitude tracking, and the live acoustic audio mixes with in-game sound, creating an emergent augmented reality musical performance. Randomized levels, real-time decisions, and reactive audio lead to distinct musical results with each playthrough.

You can download the game at:

Video was recorded and edited by Bob Wass

Composition and Performance (18) AV Media (13) Instruments and Computer Sound (10) Improvisation (4) Music for Digital Games (4)